You're browsing the GameFAQs Message Boards as a guest. shadowsfall42 3 years ago #1. Blizzard’s flagship shooter, Overwatch, came out to critical appraise on all three primary systems (Xbox, Playstation, and PC).Needless to say, there are specific differences between these three platforms that need to be addressed and catered to. They prefer to have more precise control over their accuracy. They recently enabled an option slider to adjust the smoothing.

On PC, it is mainly keyboard and mouse, while on console, it is usually a controller. Often these players are faster paced and require the heightened sensitivity offered by the option.Are you a fast-paced damage dealer requiring split second reaction flicks and precise running and gunning? The difference between keyboard/mouse and controller is night and day when it comes to shooter mechanics.

Now, in a lot of games, it’s just a matter of mapping the controls to the various inputs, but for shooters, things get a lot more complicated.

Aim smoothing is sort of like an offshoot of that. Joypad players have to deal with increased recoil and lower handling, but in exchange, tend to have greater control over hero movement with a joystick over WASD keys.To combat this aim disparity, developers include something known as “auto-aim,” or “aim assist” into their titles. One of the primary differences is in a player input method. It has its pros and cons but ultimately doesn’t affect gameplay too much. But your title makes it seem like you love aim smoothing. Play with it on and off to see which you prefer and decide for yourself. It’s not exactly aim assist, but it works in tandem with it.Essentially, it is how sensitive the game registers your aiming with a joystick. Re: Overwatch Linear Aim without smoothing coming soon « Reply #7 on: 05:21 AM - 04/12/17 » Making the acceleration linear will help remove the floaty feeling in the current system and help make the aiming feel more responsive and snappier with both a controller and XIM. Some Overwatch players on the game’s official forum see the game’s aim smoothing on consoles as particularly egregious and they have made multiple topics on …

Keyboard and mouse offer players more control over their weapon, and the way the input works often results in weapons that have far less recoil, and are subsequentially easier to control, than their console counterparts. (They're not; the reverse of acceleration is deceleration, and smoothing can happen or not happen regardless of what acceleration or …

User Info: shadowsfall42. Aim Smoothing has been in the game from the beginning. So I'm assuming you mean that you turned the slider down. Not taking into account the hardware differences, there is a myriad of complications that get in the way of a good port. Overwatch is a registered trademark of Blizzard Entertainment, Inc. We are in no way affiliated with, associated with or endorsed by Blizzard Entertainment, Inc. not going to lower x and y axis sensitivity to balance it because then turn speed goes downRegardless of warnings the future doesn't scare me at allMy sens is already at max so setting the smoothing to 50 made my control horrible.

This is important, because the aim techniques vary from hero-to-hero, and while the rule of thumb is ‘one setting to rule them all’ on PC, you can benefit a lot from tailoring your configuration to the specific characters on consoles.

You can take the quality of life improvement over the input improvement, which isn’t all that strong, to begin with.As I said, though, it’s all personal preference. Needless to say, there are specific differences between these three platforms that need to be addressed and catered to. It is the game literally attempting to “smooth out” the input. Then probably yes, you would benefit from it.If on the other side, you are a slower, tankier player, then there really is no need. This is because non aim dependent heroes can be a lot different than aim based ones. The dev's explanation of aim smoothing was a little more confusing because thy seemed to mix up smoothing and acceleration as if they were directly related. Often, developers come up with creative solutions to these issues, easing the burden of hard coding sloppy solutions into the console versions. A lot of players like it as it makes their gameplay smoother, with a better flow while others like it because it serves as a counter to players who overcompensate with their enemy tracking or flicking.Players on the other side of the fence give up the luxury of the assisted smooth gameplay in exchange for the control benefits. I was just swinging everywhere. What is Aim Smoothing in Overwatch Blizzard’s flagship shooter, Overwatch, came out to critical appraise on all three primary systems (Xbox, Playstation, and PC). What's your Aim Smoothing set to? - Results (178 votes)Default - Don't really feel like changing my aim settingsWell lookie here buddy, you wanna be like me, pull outcher six shooter and rob every bank you can see, tell the judge that I said it was alright.i tired lowering it but it makes aim too sensitive. First of all, let’s briefly talk about settings for different characters.

Gonna take a while to fine tune the heroes I use, but they're a pretty good addition so far. I didn't like it in the training range, but now I'm using my aim drills to fine tune and it feels just great. I'm set at 92 right now.Its crap, don't touch it you'll just shoot air even more How's everyone luck been with them? As a result you experience a lower turn speed, and the game is less reactive to your aiming, lacking noticeable precision.



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